LIGHT
6Explosive Magician
ATK:
2500
DEF:
1800
View:
3017
1 Tuner + 1+ non-Tuner Spellcaster monsters You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target.
Explosive Magician — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 49.6 · Deck: 51 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Material body
Why it scores here
Explosive Magician is a Level 6 LIGHT Spellcaster Synchro whose one useful effect is a 1-for-1 destruction of an opponent's Spell/Trap, paid for by removing 2 Spell Counters from the field. That cost is the main limit: the effect is only live when Spell Counters are already on the field, and the decks evidence shows it mostly running alongside Endymion and Magical Citadel of Endymion, which supply them. The 2500 ATK body and the high deck count (42 decks, 81% in Endymion lists) do not earn points by themselves; the score reflects a conditional, Spell-Counter-gated removal that is consistently played but has no recorded combo evidence to show it converting into board advantage.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Synchro that needs a Tuner plus a non-Tuner Spellcaster and live Spell Counters; it is in 42 of the sampled decks, mostly Endymion lists, so it is reliably reachable there but gated elsewhere (decks evidence, inferred from text). |
| Combo & Conversion | 40 | No combos_evidence was supplied (total_combos 0), so conversion from a realistic start is text-only inference: one destruction per activation, no extra board presence (inferred). |
| Resource Economy | 35 | Pure 1-for-1 removal with a Spell Counter cost and no card advantage or refuel in the text (verified from card text, inferred scoring). |
| Effect & Interaction | 50 | Destroys one targeted Spell/Trap the opponent controls, a soft, single-target answer that is not a negate and is not hand-trap reach (verified from card text). |
| Material Utility | 45 | Level 6 LIGHT Spellcaster is a usable Synchro material, but the body converts only as a generic material and has no effect-independent value (inferred from stats). |
| Resilience & Flexibility | 40 | Its effect requires Spell Counters that can be lost, and the 1800 DEF body is a plain target, so a single removal or negate ends the effect (inferred from text). |
| Deck-Building Efficiency | 45 | One main-deck copy in 39 of 42 decks, no garnet or lock, but the Spell Counter engine restricts it to Spell-Counter decks (decks evidence, inferred). |
Calculation
Weight profile: Primary role Removal / Negation (single role, no secondary blend). Intrinsic ≈ 49.6, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys one opponent Spell/Trap on demand
- Synchro body is a usable Level 6 LIGHT Spellcaster material
- Consistently included in its home archetype lists (42 decks, 1 copy in most)
Weaknesses
- Activation requires 2 Spell Counters already on the field
- Outside Spell-Counter decks it has no practical route
- 1800 DEF body dies to any easy removal and the effect is single-target
Counters / choke points
- Spell Counter removal before activation stops the effect, so the removal must be timed around it (inferred from text)
- Opponent set-trap or Spell/Trap protection can blank the single destruction target (inferred from text)
Best use
Single-target Spell/Trap removal in Spell-Counter decks, plus a Synchro material body. Decks: Endymion (archetype 681), Dark Magician (165 / 670). Suggested copies: 1.
Evidence & gaps
- Verified: Synchro, Level 6, LIGHT Spellcaster, 2500 ATK / 1800 DEF; Effect: remove 2 Spell Counters from your field to destroy 1 targeted opponent Spell/Trap; 42 decks run it at main, 1 copy in 39 of 42; 9 distinct archetypes; 81% co-occur with Magical Exemplar and Magical Citadel of Endymion
- Observed: 57.1% of sampled decks are Endymion (24 decks); 81% are gameplay type 7
- Inferred: Spell Counters are the gating resource, supplied mainly by Endymion-theme cards; Single-target removal with no negate and no hand-trap reach
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






